The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
Blog Article
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa qual também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha Livre, completamente fechados.
Vejo isso mais tais como uma decisãeste para promover este desenvolvimento, já que realizar 1 mapa completo da bastante Muito mais trabalho, porém junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto por explorar diminui bastante, com 1 Bastante impacto até The First Berserker: Khazan mesmo na atmosfera geral do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dãeste vida ao mundo por Arad utilizando este visual vibrante por filmes animados.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra qual perdeu, precisamente de que isso signifique combater o próprio exército que outrora este respeitava.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right